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The Metaverse is just learning how to walk. However, we can still see certain trends shaping the digital world’s first decade.

The beginning of the decade didn’t go as many planned. Some lost hundreds of thousands and even millions, while others earned billions. The economic situation of the world right now is hard to predict. But as always, there are opportunities for those who can see them.

The Metaverse is one of those opportunities.

At the moment, the state of Metaverse can be analyzed by its huge user base spread across several platforms, such as Decentraland and Roblox. According to the latest estimations, over 400 million people worldwide actively dwell in the Metaverse.

The virtual world is big, and it will only get bigger. To capitalize on it, you must be aware of the latest trends. That’s why we have rounded up the Metaverse trends that will shape the 2020s.

1. Metaverse Education

In the last two years, the concept of homeschooling has taken the world by storm. Traditional schooling has been disrupted, and it’s only natural that schools and universities look for innovative ways to provide education.

Multiple platforms, including Minecraft, of all things, have created educational platforms for eLearning. But we feel like this is just the beginning.

By the decade’s end, the eLearning market should grow to nearly $200 billion. Investing in new, advanced platforms that combine virtual and augmented reality will be essential for the Metaverse to reach its full potential.

2. Marketing and Content Creation

Just like online marketing blossomed in the early 2000s, Metaverse marketing will become an essential part of the business. Big brands have already taken notice.

Gucci, Adidas, and, most noticeably, Nike have poured millions of dollars into Metaverse fashion shows, showrooms, and merch. To do this, you need 3D modeling. And luckily for brands, the market is booming.

The 3D-tool-creation market is expected to reach $6.3 billion in the next five years. Designers can expect to make good money from their creations. Just look at Sam Jordan, who makes $90,000 each month from selling 3D goods in the Roblox Metaverse.

3. Metaverse Dating

Unlike the previous generations, Millenials and Gen Zers are completely accustomed to long-distance dating. Virtual marriages even became a thing during the pandemic.

Avatar-based relationships may be the next step in this evolution. Platforms like NeverMet are already providing people with the tools to create virtual relationships.

Dating, maintaining relationships, and even getting married may all be possible in the Metaverse. It’s yet to be seen how this will affect society, but it’s definitely worth keeping an eye on.

4. Art in the World of Web 3

It’s not often that millions of people get to attend a live show. Rod Stewart had a famous show back in the 1990s attended by 4 million people. But that’s nothing compared to the Metaverse.

Remember when Travis Scott had a Fortnight concert? Yeah, it was attended by 12 million people. Now that’s what you call reach.

As more users join the Metaverse, art galleries and shows will become a regular thing. We may even see virtual reality art take off.

5. Meta-influencing

What would the Internet be without influencers? Influencers have driven massive sales from movies to gaming, fashion to music. Soon, you can expect influencers to start taking over the Metaverse.

Look at Alber Spencer Aretz, for instance. The Roblox gamer, better known as Flamingo, is one of the biggest “letsplayers” on YouTube. He’s currently worth around $20 million and is only in his mid-20s.

As more people join the Metaverse and create content, influencers will become an essential part of the world.

Looking Beyond the 2020s

Those were the Metaverse trends that will shape the 2020s. With the evolution of enhanced avatar technologies, mixed reality, and Web 3 as a whole, the Metaverse may evolve even quicker than we expect.

It took around 10 years for the Internet to become mainstream. The Metaverse may take even less time.

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By: Stefan M

nftnewstoday.com

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